
Pulled into a mysterious forest abyss, you witness your best friend Michael vanish into light. Now, alone and terrified, you must enter the perilous 'Dungeon of Dreams' to find him. But this is no ordinary dungeon; it's a crucible of Ethos, where beings of Light and Dark test your very essence. Can you face your deepest fears and uncover the truth about Michael and yourself before the darkness consumes you?

Welcome back to the next part of Dungeon Diver! After a chaotic arrival and a startling revelation, Jay and Ava find themselves trapped within the Grand Citadel, a seemingly safe zone that hides a darker truth. Navigating through its artificial safety, they must uncover the Citadel's real purpose and find a way out, or risk becoming just another cog in its mysterious machinery. Joined by an enigmatic Elf Lord, their journey takes them deeper into the heart of a controlled wilderness, where every encounter and transaction reveals a new layer of this elaborate prison. Will they escape the Citadel's grasp, or be consumed by its secrets?

After four days of intense training, you've achieved the impossible: a True Core awakening. Now, feeling godlike power contained within, you must navigate the complex world of the Apex Region, negotiate with its mysterious Director, and uncover the secrets behind their rapid hunter advancements and vast resources.

Journey to the Dark Continent, a harsh, uncharted land behind a colossal wall. Monsters roam freely from mysterious 'breaks,' and hidden cities hold secrets of a forgotten war. Join Jay and his evolving team as they dive into the unknown, facing terrifying golems and uncovering the truth behind the Association's motives and the enigmatic Dark Continent itself.

After months of isolated training, Jay reunites with his team for a mission far beyond the familiar. Journeying into the desolate Dark Continent, behind a colossal, mana-imbued wall, they face new dangers and the truth behind the world's breaking dungeons. Explore this harsh new land, uncover hidden secrets, and witness the growth of a powerful team.

In 1704 Scotland, Ailsa, a Laird's daughter plagued by a debilitating illness, finds solace only in the forbidden wilderness. But the ancient woods hold secrets far darker than the whispers of monsters. Meanwhile, a captive vampire, Fraser, plots his escape from the Laird's dungeon, bound by a twisted game of survival. Two lives on the fringes, connected by a land both beautiful and treacherous, where the lines between human and beast, truth and tale, blur with every moonlit night.