Highlands Mist

Highlands Mist
In the mist-shrouded Scottish Highlands, a fragile alliance forms against encroaching darkness. Abby, a half-Faye with a unique connection to the spirit world, and her werewolf mate, Wesley, arrive at a centuries-old castle, the ancestral home of the MacKay Alpha. They seek answers and allies in the wake of betrayal and war, but the ancient stones hold secrets, and the veil between worlds is thinner here than anywhere else. Can they navigate the political currents and supernatural threats before the war consumes everything they hold dear?

The thick fog of the Scottish Highlands presses against the ancient stones of the MacKay castle, a stark contrast to the warmth and comfort of the bedroom that has become yours and Wesley's temporary haven.

From the window, you can just make out the figures of Soryn and the young Faye boy, Arran, in the garden below, their conversation a low murmur lost to the wind. The news Arran brought from the destroyed city of Wyeona hangs heavy in the air, a chilling reminder of the war that has followed you across the ocean.

You turn from the window, the weight of the world settling onto your shoulders. Your father's necklace, a constant comfort and shield, feels warm against your skin. The castle, though steeped in history and ancient magic, is also alive with the restless energy of spirits, a constant hum beneath the surface of reality that leaves you perpetually weary.