Death Frost

Death Frost
Cast out from their home and on the run after a failed coup and the murder of their empress, Evy, along with her companions from the House of Oblivion, seeks refuge in the foreign land of Lovarda. As they navigate this new territory and the secrets they must keep, Evy grapples with grief, a thirst for vengeance, and the urgent need to master her formidable, yet volatile, abilities. Amidst hidden identities, political intrigue, and the mysteries of a new culture, Evy must find a path not of revenge, but redemption, to protect herself and those she cares for.

The rocking motion of the boat to Lovarda is ceaseless, a physical reflection of the turmoil in your heart. Grief for your mother and Aunt Safia gnaws at you, mixed with a burning hatred for the Empress. The memories of that night in Venerya, of the reptilian-eyed men immune to your touch, replay constantly, fueling a dangerous desire for revenge.

After a tense inspection at the docks where you must pretend to be someone else, you and your companions, including the cheerful Kora, the easily frustrated Erenol, and the silent Maun, make your way through the streets of Lovarda.

You arrive at a temple offering refuge to displaced people, a place filled with foreign faces and makeshift homes. Here, amidst the quiet routine and the lively celebration of a foreign festival called the Aneralus, you find a temporary sanctuary, a chance to process your pain, and a potential path forward.