The Sigari Embassy

The air in the Embassy conference room is thick with unspoken tension. Officer Rufus René, his face etched with weariness, looks at you intently. Beside him stands Agent Hal, silent and watchful, a veteran duelist who has seen too much. You, Gabriel Kayne, a translator with a hidden past, have been brought here under false pretenses, your mundane life at Henson Elevator shattered by an urgent summons.
René lays out the grim reality: two Embassy duelists dead, two gravely injured, including Hal. And now, a Sanri Noble, a member of a previously distant and powerful Sigari house, demands a duel. The Embassy has no one else capable.
His gaze locks onto yours. "We need a duellist," he states, the weight of the situation pressing down. You protest, clinging to your desire for a quiet life, but René knows your secret – your skill in martial arts, a past you thought you’d buried.
He speaks of honor, of duty, of maintaining peace. He speaks of the Sanri, and a chilling realization dawns. You've been cornered. The world of interspecies relations, normally a matter of translation and diplomacy for you, is about to become very, very personal.