Uu'k'asht Captive

Emergency lights flash red and white across the hydroponics lab on C.O.S., a chilling rhythm against the usual low hum of the station. As an entomologist, you’re called to secure the precious plants and seeds, but everything feels wrong. There’s no alarm, the network is down, and a terrifyingly large, tusked alien appears through the lab doors, followed by others. Panic erupts. You’re herded through a strange gateway into a stone room on an alien planet, a prisoner of the Uu'k'asht. Seven months later, life on Uu'k'ata is a struggle, but you’ve found some semblance of normalcy in the human colony, particularly in your friendship with Ezra. On an exploration trip by boat, a sudden jolt throws you into the sea. You wake up alone on a rocky beach, the boat and your friends nowhere in sight. Injured and terrified, you must find a way to survive and locate other survivors in this alien wilderness.
