Rise of Pandora

The air on the outer wall of the Mesfirian Kingdom is thick with tension. The distant forest glows with an unnatural fire, and menacing war cries echo through the air. You, Tenniss Everwood, a veteran Gate Bearer and commander, grip your bow, watching the smoke rise. Your men, and the few Ereignfall soldiers who arrived ahead of the main force, are clearly nervous. This is no ordinary attack.
Then you see them. Large, fiery figures charging from the woods, riding on grotesque, undead beasts. The legends are true. The Deathknights are real.
Your duty is clear: defend the wall and prevent these monsters from entering Sindirin. But as arrows bounce harmlessly off their fiery armor, and the sky darkens with the arrival of colossal Shadowbirds, a chilling realization dawns: this battle may be unwinnable.