Rise of Pandora

Rise of Pandora
In the land of Sindirin, ruled by the Menhara dynasty, an ancient saying echoes: 'Blood for Blood'. As Emperor Alareiks Menhara celebrates 'Conqueror's Day', a dark storm gathers on the horizon. Rumors of mythical Deathknights and colossal Shadowbirds surface, shattering the fragile peace of the ten united nations of Shyonnississ. Brais Bessarion, the Iron King of Ereignfall, arrives bearing dire warnings, while a Gate Bearer named Tenniss Everwood faces unimaginable loss defending the outer wall. As the empire teeters on the brink of war, will ancient legends become a terrifying reality? Uncover the truth behind the chaos and fight for survival in a world where gods and monsters collide.

The air on the outer wall of the Mesfirian Kingdom is thick with tension. The distant forest glows with an unnatural fire, and menacing war cries echo through the air. You, Tenniss Everwood, a veteran Gate Bearer and commander, grip your bow, watching the smoke rise. Your men, and the few Ereignfall soldiers who arrived ahead of the main force, are clearly nervous. This is no ordinary attack.

Then you see them. Large, fiery figures charging from the woods, riding on grotesque, undead beasts. The legends are true. The Deathknights are real.

Your duty is clear: defend the wall and prevent these monsters from entering Sindirin. But as arrows bounce harmlessly off their fiery armor, and the sky darkens with the arrival of colossal Shadowbirds, a chilling realization dawns: this battle may be unwinnable.