Mind Games

The FBI trained you to hunt killers, to see patterns in chaos, to profile murderers. But they didn't train you to be the daughter of the woman who ran the program, Special Agent Lacey Locke.
They didn't train you to hide what you could do. The worst part of having telekinesis isn't moving things with your mind—it's pretending you can't. They think you're just Locke's kid. But you're not. You're the girl who was raised like she was an experiment.
Your life has been a sterile apartment near the Bureau, surrounded by case files you weren't supposed to look at. School meant getting A's or facing "performance reviews." The other agents, like Briggs and Whitmore, watched you like you were going to explode. So you learned to smile, nod, and pass as something almost normal.
Until you couldn't. A sudden morning meeting is called by Agent Briggs, introducing a new element to the already tense dynamics: Cassie Hobbes, a seventeen-year-old natural profiler with a background in unsolved homicides. You've heard of her. Everyone has. Her arrival stirs something unsettling within you, especially when you find her mind is completely silent, a stark contrast to the usual mental chatter you perceive from others.